DONTSPLASH

Guide

What a DONT SPLASH run pays

Checked

A result screen has four lines, and only two of them repeat. Rooms cleared and Escape pay every time you escape; the first-escape bonus and the daily bonus appear once. Reading those four lines correctly is the difference between a plan and a guess.

The reward table

Reward line EASY NORMAL HARD
Rooms cleared +100 +200 +300
Escape +50 +100 +150
First escape bonus +150 one-time one-time
Daily bonus +50 one-time one-time

The EASY sample run ended at 350: 100 rooms, 50 escape, 150 first escape and 50 daily. A second EASY escape on the same day would pay 150.

DONT SPLASH: Poolrooms - All Difficulties

Video by Mediastic

The result panel this table is read from: four lines, two of them one-time. Watch on YouTube

One-time does not mean per difficulty

The first-escape bonus is a single payment on your account, not a bonus per difficulty. The daily bonus is a single payment per day. Neither refreshes because you changed mode.

That is why the mode choice matters more than the bonus: switching from EASY to NORMAL doubles the repeatable income from 150 to 300, which is worth more than any single 150 bonus.

The 29 Robux double

The result screen offers DOUBLE THIS RUN'S COINS for 29 Robux. In the EASY sample it took the run from 150 to 300, and it applies to that run only: it is not a permanent multiplier.

Compare that with 2x Cash, the 200 Robux pass that doubles in-run cash permanently. Twenty-nine Robux for one run is a worse deal the more you play; 200 Robux is a worse deal if you stop after three runs.

What we have not confirmed is stacking: whether the per-run double and the 2x Cash pass multiply together, add together, or overwrite each other. Do not budget around a stack.

Coins and CASH are the same wallet

The result panel says coins; the shop packs say CASH. The packs (250, 750 and 2,000) are sold in Robux, and the game uses the two words for the currency you spend on supplies and upgrades. There is no second currency to convert.

Assuming every run pays the first-escape bonus

The most common planning error is treating 350 as the EASY rate. It is a first-run total. Budget on 150 for EASY and 300 for NORMAL.

If your total does not match the table

Check the difficulty of the run you actually finished, then check whether either bonus was still unused. A EASY clear that pays 200 means one bonus was already spent.

Questions

Frequently Asked Questions

How many coins does a DONT SPLASH escape pay?

150 on EASY, 300 on NORMAL and 450 on HARD from the two repeatable lines. Add 150 for a first escape and 50 for a daily bonus once each.

Is the 29 Robux double worth it?

Only for a single high-value run, and only if you are not planning to buy 2x Cash. On EASY it turns 150 into 300 for 29 Robux, which is a small return.